Buckshot & Balloons
In this game, you are a duck hunter and earn points for every duck you shoot with your shotgun. You earn more points if you shoot a duck that is flying fast or is smaller than the others. In the menu (ESC key) under Options, you can set the exact time when ducks should spawn, allowing you to control how many targets are present in your game world.
If you see a red balloon floating up—they spawn every now and then—and you shoot at it and hit it, you'll get a bunch of extra ammo for your shotgun Rampage 😊
Reload the Shotgun if you shot it empty
PLAYING IN FULLSCREEN MODE IS RECOMMENDED FOR SMOOTHNESS 😄👍
◁◁◁ GAME CONTROLS ▷▷▷
| Left Mouse Button | Shoot |
| Right Mouse Button | Reload |
| ESC-Key | Open Menu (Toggle) & Pause Game |
| Move Mouse Left/Right | Scroll through world Left/Right |
HAVE FUN 😊
Development log
- Buckshot & Balloons updated to v1.51 day ago
- DUCK HUNTER updated to v1.41 day ago
- DUCK HUNTER updated to v1.31 day ago
- DUCK HUNTER updated to v1.22 days ago
- DUCK HUNTER v1.0 released3 days ago


Comments
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Nice work on every part of the game, congrats! I scored 13,736 points. I’m not sure if that’s good or not, but I had fun. Well done!
I have two suggestions and one question.
First, I couldn’t really understand the purpose of moving the screen left and right. If it’s meant to give the player more freedom, I personally didn’t feel the need to use it much, since the ducks already come toward the screen. I’m curious what your intention was with that mechanic.
For my first suggestion, I think not every duck gives the same amount of points, right? It could be nice to add a small score popup effect above the duck when it gets hit, like in many games. Seeing how many points each duck gives would feel satisfying and clearer.
My second suggestion is about reloading. I think being able to reload before the magazine is completely empty would give the player more flexibility. Having to wait until all bullets are gone can feel a little restrictive.
Good luck with the rest of development, my friend!
Hello and thanks for the comment.
First, the game is still in development, there will be more Features in the future.
The purpose of moving (scrolling) through the world is, that the player is able to search for baloons that float up randomly (Spawn times can be changed in the Options menu) and when he shoots them, the amount of ammo in your Shotgun goes from 7 to 20. And another purpose is, that the player can follow the ducks, that he maybe missed but wants to hit.
The suggestion with the score popup is good. I'll implement it in one of the next updated builds.
And the reloading thing. Yes, i'll think about that. Thanks ... Have a good one Dude 😸